Team

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Nestled in the heart of Wellington, Aotearoa -- Mayday is a team of artists, inventors, and crafts-folk committed to building a legacy of unique game experiences that explore tragic characters, philosophical questions, and redefine genres.


We are currently working on a brand new unannounced title. We are broadcasting over the digital airwaves for talented folk to join our ranks over the next 12 months.


Joshua Boggs

Director, Designer & Founder

Multi-award winning designer and director of the FRAMED series. Having achieved critical and commercial success internationally after co-founding Loveshack, Josh has returned to home waters in order to fulfill an ambition he has held since childhood: to build the most innovative game studio in New Zealand.



Cindy Miller

Design Lead

Cindy is a Senior Game Designer who has worked on games such as Disney Infinity, Avengers Initiative, and We Are Chicago. She has volunteered as a mentor, and co-founded Voxelles in Chicago.


Jordan Ewen

Technical Lead

Jordan Ewen joins us as our new Technical Lead, previously having worked with Magic Leap, Aurora44 and PikPok across a huge range of projects.


Aimee Cairns

Art Lead

Aimee is a Senior Concept Artist from Upper Hutt, New Zealand. She worked on the mobile title BloonsTD6 as Art Lead, and is known for her personal work on under the pseudonym Tokenin.



Claire Barilla

Producer

Claire is a Producer from Wellington, New Zealand. She has previously worked for studios like Loveshack, PikPok and Wrestler, as well as managing Play by Play Conference for NZ Games Festival 2019. She is an award-winning game developer, identified as one of Develop Pacific's 30 Under 30 and a proprietor of quality doggo gifs.


Josh Rawlings

3D Generalist



…<Bio Incoming>…


Stefani Bulte

3d Environment Artist

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Zala Habib

Game Designer

Zala Habib is a Game Designer based in Wellington, New Zealand. She has worked on many solo and team projects and showcased her games around the country at conventions, conferences and exhibitions. Receiving the IGDA Velocity Scholarship in 2019, she is also a strong advocate for diversity in games; organizing events and talks based around these subjects.


Casey Smith

3d Environment Artist

…<Bio Incoming>…


Francis Stephens

Gameplay Programmer

Francis is a passionate Cantabrian and Software Engineer who has worked for studios around New Zealand. In 2017 he co-founded Little Lost Fox where he worked as a gameplay programmer and designer while they built their award-winning game Valleys Between.


Guilherme Martins

Game and Cinematic Animator

Gui is an animator from Lisbon, Portugal who has spent the last 2 years in Scotland working at Axis Animation and Build A Rocket Boy studios. He has contributed to projects such as League of Legends: Project Hunters, Destiny 2: Curse of Osiris and Netflix series Kiss Me First. Gui is also part of the team behind Trojan Horse was a Unicorn (THU) a unique, annual event for digital artists.


Tom O’Brien

Programmer & Tech Artist

…<Bio Incoming>…


You!?

We’ve grown rapidly over the last couple months and are nesting our creative egg. Keep an eye on our job listings for openings to join our team.
We are always on the lookout for experience and talent.